Type Alias RoomStateEventHandlerMap
RoomStateEventHandlerMap: { "Beacon.new": (event: MatrixEvent, beacon: Beacon) => void; "RoomState.BeaconLiveness": ( state: RoomState, hasLiveBeacons: boolean, ) => void; "RoomState.events": ( event: MatrixEvent, state: RoomState, prevEvent: MatrixEvent | null, ) => void; "RoomState.Marker": ( event: MatrixEvent, setStateOptions?: IMarkerFoundOptions, ) => void; "RoomState.members": ( event: MatrixEvent, state: RoomState, member: RoomMember, ) => void; "RoomState.newMember": ( event: MatrixEvent, state: RoomState, member: RoomMember, ) => void; "RoomState.update": (state: RoomState) => void;}
Fires whenever the event dictionary in room state is updated. This does not guarantee that any related objects (like RoomMember) have been updated. Use RoomStateEvent.Update for that.